Two Worlds
A top-down puzzle game where every level exists twice: the Present and the Past. Flip between them at will. Whatever you change in the past stays changed when you come back.
- Act in the past: plant seeds, blast walls, burn or chop bushes and doors, unlock gates, put out fires, press buttons, pull levers, press rune stones.
- Fetch and walk in the present: pick up items, craft in the crafting window, cross the bridges your past actions built, and reach the exit (only the present has one).
- Items have more than one use: a bomb, an axe or a torch can each open some of the same obstacles, and the wrong tool can backfire.
- Real puzzles: button groups, a lever combination you crack with Mastermind-style lamps and clues carved in the present, rune stones you must press in the right order, portals that switch the worlds when you step on them (one level has no switch key at all), and a deadlock you have to find a way around.
- Light combat: a throwing knife, bombs, a torch, a revolver and a crossbow with limited ammo, and a shield, against turrets and machine guns that only exist in one world.
- Fog of war and dark caves, with a lantern to push them back.
- Loot and shops: gold coins hidden in every level, some behind secret walls. Spend them in the shop (extra hearts, hints, a bandolier, a second wind), and some flowers in the levels sell replacements for the tools you have used up.
- 12 handcrafted levels, from a first bridge to a big maze finale. Your progress is saved in the desktop build.
Made for olc::CodeJam 2026 (theme: Changes).
Controls: keyboard and mouse. WASD or arrows to move, Space or middle click to switch worlds, E to take or use (it also picks up items and coins on the tiles next to you, and opens a small window if there are several), I for the inventory (you can drop things), right click to throw or shoot (an aim line shows where), left click to look at things (double click to walk or pick up), 1–9 or Q to select items, C to craft, F to feel around for hidden walls, Shift for the shield, M to mute, F1 for the full list. Keyboard and mouse only, no touch controls yet.
| Published | 21 hours ago |
| Status | In development |
| Platforms | HTML5 |
| Author | Dragoneye |
| Genre | Puzzle |
| Tags | 2D, Exploration, Pixel Art, Short, Singleplayer, Time Travel |
| AI Disclosure | AI Assisted, Code, Text |
Development log
- Summeries6 hours ago
- Added more stuff15 hours ago


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